Valve has reportedly developed a standalone VR headset codenamed “Deckard.

Spark Global limited

Spark Global Limited Reports:

Valve could launch a second independently designed VR headset, similar to Facebook’s current Oculus Quest headset. Youtuber Brad Lynch provided evidence for the new headphones. He found a device code-named “Deckard” in Valve’s SteamVR code and cross-referenced it with the company’s recent patent application.
Ars Technica later confirmed through its own sources that most of Lynch’s findings were accurate, and Valve is indeed working on a second headset prototype. In contrast to Valve Index, the company’s first VR headset released in 2019, the new headset has a built-in processor that allows it to work without the need for a cable to connect to a PC. Valve also reportedly wants to be able to track movement without the need for an external base station.
Ars’ statement is broadly consistent with the code references outlined by Lynch in the video. This includes using the term “independent” and a code string indicating that it might have some internal processing power, which would allow it to run independently of external PCS. There are also references that suggest the new headphones may have some degree of wireless connectivity, possibly over Wi-Fi. Ars also reports that the updated optical details are also accurate, which could bring the headset’s lens closer to the user’s face for better comfort and performance.
Following Valve’s release of Steam Deck, which runs on a semi-custom AMD processor, the coverage of standalone headsets has been interesting. Valve’s FAQ makes it clear that current consoles are “not optimized for VR,” but in an interview, the company expressed interest in using the processor in standalone VR headsets someday.
Valve’s Greg Coomer told The Verge in a recent Steam Deck interview, “We’re not ready to talk about [using AMD processors in VR headsets], but it would work fine in that environment, and it would require TDP… It’s very relevant to us and our plans for the future.”
Of course, Valve developing something in-house doesn’t guarantee a commercial release. Ars points out that the company has a famous history of taking project work in-house only to kill them off. But the fact that the company has already released a virtual reality headset and is about to release its own standalone console gives us hope that Deckard might one day make it to the market.
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