Octane X GPU renderer

Octane X GPU renderer

OTOY announced today that the Octane X GPU renderer is now available for free from the Mac App Store, bringing native Octane X Enterprise Edition features to creative professionals running macOS Big Sur for the first time.

Octane X GPU renderer

The Octane X GPU renderer software is specially built for Apple Mac, taking advantage of Metal API and providing support for M1 Mac. Octane X has been developed for several years, and it provides complete pixel parity with OctaneRender.

Official store introduction:

“Octane X is the world’s first fastest, fair, and spectrally correct macOS GPU production renderer. From scratch, it achieves maximum performance on Apple Metal and Apple Silicon, and is designed for visual effects, motion graphics, games, Provide support for artist workflows in design, conceptual art, and architectural visualization.

Octane X is optimized for maximum rendering performance on AMD Polaris, Vega and Navi GPUs and Intel SkyLake GPUs in macOS Big Sur 11.1 and higher.

This exclusive version of Octane X for the App Store has multi-GPU rendering, network rendering (through an additional Octane Enterprise Render Node license), and Apple M1 native GPU rendering support. ”

Features of macOS Metal include rewritten mesh geometry optimized for AMD GPUs, and nearly perfect linear scaling for rendering speeds in multi-GPU configurations.

In addition to new applications, OTOY also provides new Octane X Prime and Enterprise subscriptions, free use of Octane X plug-in integration within one year, across Cinema4D, SketchUp, Maya, Houdini, Blender, Modo, Nuke, Unreal Engine, Unity and other content creation tools .

MacBook Pro, iMac Pro and Mac Pro users can use Octane X Enterprise with RNDR for one year, while other Mac users can use Octane X Prime and Octane X DCC integration for one year.

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