NVIDIA yesterday released its 2021 fiscal year Q4 financial report. For the first time in the quarter, revenue stood at 5 billion U.S. dollars, a 61% year-on-year increase, and its net profit of 1.457 billion U.S. dollars also rose 53%. The performance was very strong.
The gaming business was the best performer in the last quarter, contributing $2.5 billion in revenue, mainly because the demand for RTX 30 series graphics cards after the launch was incredible. Now the supply is still in short supply, and the market price far exceeds the recommended price.
Not all people who buy RTX 30 series graphics cards are for games. A large part of them are for mining. NVIDIA CFO Colette Kress quoted analysts’ data in an interview a few days ago, saying that the sales contributed by mining cards in the last quarter was about 100 million US dollars. To 300 million U.S. dollars, compared with the game business’s 2.5 billion U.S. dollars in revenue, 300 million U.S. dollars is not low.
Colette Kress said that they had discussions with professional miners, who admitted that there was a demand for graphics cards.
However, Colette Kress stated that they do not have the ability to track the end use of the graphics card. In other words, NVIDIA can only sell cards. After consumers buy the graphics card, whether to play games or mine, NVIDIA has no control, nor is it possible to manage.
Regarding mining, NVIDIA did not think of a trick. It directly castrated the mining performance before the RTX 3060 graphics card went on the market, and encountered the performance of mining applications halved. However, this did not stop the enthusiasm of miners. They still have many ways to avoid this limitation. .
Reprint indicated source：Spark Global Limited information